buchspektrum Internet-Buchhandlung

Neuerscheinungen 2013

Stand: 2020-01-07
Schnellsuche
ISBN/Stichwort/Autor
Herderstraße 10
10625 Berlin
Tel.: 030 315 714 16
Fax 030 315 714 14
info@buchspektrum.de

Prateek Mehta

Learn OpenGL ES


For Mobile Game and Graphics Development
1st ed. 2013. xii, 220 S. 152 SW-Abb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2013
ISBN: 1-430-25053-4 (1430250534)
Neue ISBN: 978-1-430-25053-1 (9781430250531)

Preis und Lieferzeit: Bitte klicken


Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you´ll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book´s information invaluable when writing their apps.

You´ll learn everything you need to know about:

Creating simple, efficient game UIs
Designing the basic building blocks of an exciting, interactive 3D game
Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
Doing all this efficiently on mobile devices with limited resources and processing
1. Why OpenGL ES?

2. UI for games: Keep it simple

3. First Steps: Mobile Game App Development

4. 3D Modeling

5. Functions, Shading, Light Source and Objects

6. Carrying Further: Collision Detection