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Gordon Köfner

Using Genetic Algorithms for Racing Line Optimization


Finding and Optimizing a Racing Line through a Tubular Track Using Genetic Algorithms
2014. 96 S. 220 mm
Verlag/Jahr: AV AKADEMIKERVERLAG 2014
ISBN: 3-639-72820-3 (3639728203)
Neue ISBN: 978-3-639-72820-0 (9783639728200)

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The objective of this thesis is to find and optimize the racing line of a vehicle with different non-player character (NPC) implementations using genetic algorithms. The racetracks in this case are tubes, defined by a spline and a radius. It is found that the genetic algorithm can indeed be used to optimize the lap times of NPCs around a given track, even though the resulting lap times strongly depend on the NPC implementation. This technique can be used to automate certain aspects of game-development. For instance, racing lines can be generated for each NPC, track and vehicle combination automatically, without losing unique characteristics of each NPC variation.
In 2011 Gordon received his bachelor degree in computer science at the UAS Technikum Wien in Vienna, Austria. He went on to complete the master´s degree programme "Game Engineering and Simulation Technology" at the UAS Technikum Wien in 2014, where he wrote this thesis.