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Wallace Jackson

Digital Illustration Fundamentals


Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF
1st ed. 2016. xvii, 169 S. 10 SW-Abb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2016
ISBN: 1-484-21696-2 (1484216962)
Neue ISBN: 978-1-484-21696-5 (9781484216965)

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This fun, concise, full
color book introduces the fundamentals of digital illustration, and covers
how to develop and optimize these types of scalable vector graphics (SVG) using
Inkscape 0.91 or later. It also covers concepts central to digital painting
using the Corel Painter 2016 professional digital painting and illustration
paid software package, which also has a free trial version, and a discount for
purchasers of this book.

The book builds upon
the foundational concepts of vector graphics and the SVG format, and gets more
advanced as chapters progress, covering what vector new media formats, and SVG
commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX,
iOS, Kindle Fire and HTML5. The book covers key factors regarding the data
footprint optimization work process, and why data footprint optimization is
important, and covers programming languages used for digital illustration, and
publishing platforms which support digital illustration, and how to assimilate
these into your digital illustration and digital painting content production
pipelines and workflow.

You will learn:

The terminology
of vector imaging and digital illustration
What comprises a
digital illustration 2D modeling and rendering pipeline
Concepts and
principles behind digital illustration content production
How to install
and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux
Concepts behind
spline curves, strokes, fills, patterns and rendering
Digital
illustration data formats and data footprint optimization
Audience
Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Chapter 1 A Foundation for Digital Illustration: Points and Lines Chapter 2 The Curvature of Digital Audio: Spline Curves Chapter 3 The Decoration of Digital Illustration: Stroke and Fill Chapter 4 The Imagery of Digital Illustration: Seamless Patterns Chapter 5 The Rendering of Digital Illustration: Data Formats Chapter 6 The Creation of Digital Illustration: Vertex Tools Chapter 7 The Manual Labor of Digital Illustration: Spline Editing Chapter 8 The Algorithms of Digital Illustration: SVG Commands Chapter 9 The Vectorization of Digital Imagery: Image Tracing Chapter 10 The Compositing of Digital Illustration: Using Layers Chapter 11 The Language of Digital Illustration: Fonts and Text Chapter 12 The Data Footprint of Digital Illustration: Optimization Chapter 13 The Automation of Digital Illustration: Programming Chapter 14 Publish Digital Illustrations: Content Delivery Platforms
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.