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Giulio Zambon

Practical C


A Problem-Solution Approach
1. Auflage. 2016. XV, 469 S. 41 SW-Abb., 14 Farbabb. 252 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2016
ISBN: 1-484-21768-3 (1484217683)
Neue ISBN: 978-1-484-21768-9 (9781484217689)

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Learn practical C techniques, including often-needed algorithms within reusable functions. In this book, you´ll have the following code and advice at your fingertips: layout and pre-processors; control structures, iterations, and selections; pointers and structures; databases; reusability; lists, arrays, FIFO and stacks; searching and sorting; recursion; binary trees; integration; string utilities in/outside of C; web serving using Mongoose; game application code to build a MathSearch puzzle; and embedded software.
Besides providing you with modules that you can immediately put to use, Practical C also teaches you how to leverage the C language in a way that beginner books cannot achieve.

What You Will Learn:

Avoid pitfalls that can cause intractable problems

Handle lists and arrays

Perform searches and sorts

Binary trees

Take advantage of recursion

Handle exceptions

Access databases

Calculate integrals using numerical computation with practical applications

Deal with strings in a convenient, error-free way

Build a MathSearch game application, similar to WordSearch puzzle games

Deal with issues specific to embedded applications

Who This Book Is For

Programmers who have a general knowledge of C.
1. Introduction 2. Tricky Bits 3. Iteration, Recursion, and Binary Trees 4. Lists, Queues, and Stacks 5. Exception Handling 6. String Utilities 7. Dynamic Arrays 8. Searching 9. Sorting 10. Numerical Integration 11. Embedded Software 12. Databases 13. Web Server using Mongoose 14. Game App: "MathSearch" Appendix A: Abbreviations and Acronyms Appendix B: Introduction to SQL
Giulio Zambon´s first love was physics, but he decided to dedicate himself to software development more than 30 years ago: back when computers were still made of transistors and core memories, programs were punched on cards, and Fortran only had arithmetic IFs. Over the years, he learned a dozen computer languages and worked with all sorts of operating systems. His specific interests were in telecom and real-time systems, and he managed several projects to their successful completion.
Giulio´s career took him to eight cities in five different countries, where he worked as a software developer, systems consultant, process improvement manager, project manager, and chief operating officer. Since early 2008, he has lived in a peaceful suburb a few kilometers north of Canberra, Australia, where he can dedicate himself to his many interests and in particular to writing software and programming books. Visit his web site, zambon-dot-com-dot-au, to see the full list of the papers and books he has authored.