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Margherita Antona, Constantine Stephanidis
(Beteiligte)
Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices
10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I
Herausgegeben von Antona, Margherita; Stephanidis, Constantine
1st ed. 2016. 2016. xxx, 498 S. 145 SW-Abb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; SPRINGER INTERNATIONAL PUBLISHING 2016
ISBN: 3-319-40249-8 (3319402498)
Neue ISBN: 978-3-319-40249-9 (9783319402499)
Preis und Lieferzeit: Bitte klicken
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
Novel approaches to accessibility.- Design for all and eInclusion best practices.-Universal access in architecture and product design.- Personal and collective informatics in universal access.- Eye-tracking in universal access.- Multimodal and natural interaction for universal access.- Universal access to mobile interaction.- Virtual reality, 3D and universal access.- Intelligent and assistive environments.- Universal access to education and learning.- Technologies for ASD and cognitive disabilities.- Design for healthy aging and rehabilitation.- Universal access to media and games.- Universal access to mobility and automotive.