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Jan Newmarch
Linux Sound Programming
1st ed. 2017. xxiii, 608 S. 9 SW-Abb., 54 Farbabb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-22495-7 (1484224957)
Neue ISBN: 978-1-484-22495-3 (9781484224953)
Preis und Lieferzeit: Bitte klicken
This book is your how-to guide for programming audio and sound for the Open Source Linux Operating System. Readers will learn how to utilize DSPs, sampled audio, MIDI, karaoke, streaming audio and more.
Linux is a major operating system that can not only do what every other operating system can do, but can also do a lot more. But because of its size and complexity it can be hard to learn how to do any particular task.
The Linux sound system is a major example of this: there is a large variety of tools and approaches for almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel.
What youŽll learn:
How to do sampled audio
What is and how to handle Digital Signal Processing (DSP)
How to do MIDI
How to build Karaoke like application
How to handle streaming audio and more
Who is this book for: Experienced Linux users and programmers interested in doing multimedia with Linux and perhaps even game development.
Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. YouŽll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel.
What YouŽll Learn
Work with sampled audio
Handle Digital Signal Processing (DSP)
Gain knowledge of MIDI
Build a Karaoke-like application
Handle streaming audio
Who This Book Is For
Experienced Linux users and programmers interested in doing multimedia with Linux.
1. Basic concepts of sound 2. User level tools 3. Sound codecs and file formats 4. Overview of Linux sound architecture 5. ALSA 6. PulseAudio 7. Jack 8. Session Management 9. Java Sound 10. GStreamer 11. libao 12. FFmpeg/LibAV 13. OpenMAX IL 14. LADSPA 15. Displaying video with overlays using Gtk and FFMpeg 16. MIDI 17. User level tools for MIDI 18. MIDI Java Sound 19. MIDI ALSA 20. FluidSynth 21. Timidity 22. Overview of Karaoke Systems 23. Karaoke user level tools 24. MP3+G 25. Karaoke Applications using Java Sound 26. Subtitles and Closed Captions 27. Karaoke FluidSynth 28. TiMidity and Karaoke 29. Jack and Karaoke 30. Streaming Audio 31. Raspberry Pi 32. Conclusion Appendix: Decoding the DKD files on the Sonken Karaoke DVD
Jan Newmarch is Head of ICT (Higher Education) at Box Hill Institute, Adjunct Professor at Canberra University and Adjunct Lecturer in the School of Information Technology, Computing and Mathematics at Charles Sturt University. He is interested in more aspects of computing than he has time to pursue, but the major thrust over the last few years has developed from user interfaces under Unix into Java, the Web and now into general distributed systems. Jan has developed a number of publicly available software systems in these areas. Right now, he is looking at sound for Linux systems and programming the Raspberry PiŽs GPU.