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Stand: 2020-02-01
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Philip Chu, Allan Fowler (Beteiligte)

Learn Unity 2017 for iOS Game Development


Create Amazing 3D Games for iPhone and iPad
2. Aufl. 2017. xxi, 440 S. 8 SW-Abb., 340 Farbabb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-23173-2 (1484231732)
Neue ISBN: 978-1-484-23173-9 (9781484231739)

Preis und Lieferzeit: Bitte klicken


Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You´ll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.
What You´ll Learn

How to include iAds

How to integrate Game Center leaderboards and achievements
How to profile and optimize performance Who This Book Is For
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Introduction

- Chapter 1: Getting Started

Prerequisites

Install Unity
Manage Unity

Explore Further

- Chapter 2: A Unity Tour

Bring out the Angry Bots

The Editor Layout

The Inspector View
The Project View

The Hierarchy View

The Scene View

The Game View

The Console View

Explore Further

- Chapter 3: Making a Scene

Create a New Project

The Main Camera

Add a Cube to the Scene

Camera Control

Add a Light

Add a Skybox

Add a Flare

Textures

Explore Further

- Chapter 4: Making It Move: Scripting the Cube

Debug the Script

Make It Rotate

Children of the Cube

Explore Further

- Chapter 5: Let´s Dance! Animation and Sound

Import the Skeletons Pack

Add a Skeleton

Hide the Cubes

Orbit the Skeleton

Make the Skeleton Dance

Make the Skeleton Dance Forever
Watch the Hips

Add a Dance Floor

Add a Shadow (Pro)

Add Music

Explore Further

- Chapter 6: Let´s Roll! Physics and Controls
Make a New Scene

Make a Ball

Customize Collision

Make It Roll

Be the Ball
Explore Further

- Chapter 7: Let´s Bowl! Advanced Physics

Lengthen the Lane

Make Some Pins

Keep Playing

Bowling for Barrels
Add Sounds

Explore Further

- Chapter
8: Let´s Play! Scripting the Game

The Game Rules

Scoring the Game

The Pin Status
The Game Logic

Explore Further

- Chapter 9: The Game GUI

The Scoreboard

The Pause Menu

The Main Page
The Credits Page

The Options Page

The Audio Panel

The Graphics Panel

The System Panel

Explore Further

- Chapter 10: Using Unity iOS

Bring Back the Angry Bots

Test with the Unity Remote

Install Xcode

Customize the Player Settings

Test with the iOS Simulator

Explore Further

- Chapter 11: Building for Real: Device Testing and App Submission

Register as an iOS Developer

The Provisioning Portal

The Xcode Organizer

Build and Run

Prepa
re App Store Graphics

Add an App on iTunes Connect

Explore Further

- Chapter 12: Presentation: Screens and Icons

Bowling for iOS

Scale the GUI

Set the Icon
Set the Splash Screen (Pro)

A Second Splash Screen

Display the Activity Indicator

Script the Activity Indicator

Explore Further

- Chapter 13: Handling Device Input
The Touch Screen

The Accelerometer

The Camera

Explore Further

- Chapter 14: iAd: Banner Ads and I

nterstitial Ads

iTunes Connect

Add a Banner Ad

Add an Interstitial Ad

Track Ad Revenues

Explore Further

- Chapter 15: Optimization

Choose Your Target

Pro le

Optimize Settings

Optimizing GameObjects

Optimize Assets

Optimize Scripts
Optimize Of ine

Final Pro le

Explore Further

- Chapter 16: Where to Go from Here?

More Scripting

Tracking Apps

Promo Codes

More Monetization
Final Words