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Julia Naomi Rosenfield Boeira

Lean Game Development


Apply Lean Frameworks to the Process of Game Development
1st ed. 2017. xvii, 150 S. 7 SW-Abb., 36 Farbabb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-23215-1 (1484232151)
Neue ISBN: 978-1-484-23215-6 (9781484232156)

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Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. YouŽll understand what lean is and how it helps the gaming industry. YouŽll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process.

Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.

What YouŽll Learn

Discover how lean helps the gaming industry

Understand the value of lean over Agile
Apply MVP concepts to gaming industry

Work with basic automated testing for gaming environment

Who This Book Is For

Game developers, artist, designers and project managers
1. Introduction

2. First Steps with Lean

3. An Inception in Practice

4. MVPs- Do We Really Need Them?

5. Generating Hypotheses

6. Test-Driven Development

7. Continuous Integration

8. The World between Design and Build

9. Test, Code, Test

10. Measuring and Analyzing

11. Creating Ideas for Iterating

Appendix A. More About Games

Appendix B. Agile and Lean Techniques and Tools

Appendix C. Engines
Julia Naomi Rosenfield Boeira is a software developer at Thoughtworks and leads VR and AR innovation at their Porto Alegre office in Brazil. She has co-worked in a series of games and has experience with Unity, Unreal, Cry, Panda3D engines, and a bunch of other gaming frameworks. She has published articles about AI development and lean game development, and is a frequent committer to GitHub.