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Sabina Maraffi, Francesco M. Sacerdoti (Beteiligte)

Learning on Gaming


Innovative Teaching with the use of Smartphones and Digital Storytelling
2018. 124 S. 220 mm
Verlag/Jahr: EDIZIONI ACCADEMICHE ITALIANE 2018
ISBN: 6-202-08483-9 (6202084839)
Neue ISBN: 978-6-202-08483-3 (9786202084833)

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Today, students need learning tools that use different communication codes, as they are less accustomed to abstraction. An increasingly interconnected and technological world requires students to have specific skills: knowledge of the disciplines founding cores in an interdisciplinary key is required, along with technical and technological skills, mastery of foreign languages, flexibility, attitude to teamwork, creativity and entrepreneurship. Scientific subjects, such as Science, Technology, Engineering and Mathematics (STEM subjects) need to be strengthened and studied through a laboratory approach. On the other hand, teachers need user-friendly teaching tools, which allow and promote teamwork, which allow the laboratory teaching and the CLIL approach.The aim of this work is to prove that it is possible to reconcile the needs of teachers to have user-friendly teaching materials, that do not require major adaptation, to the needs of students to have effective training.