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Mario Zechner

Beginning Android Games


1st ed. 2011. xvi, 688 S. XVI, 669 p. 254 mm
Verlag/Jahr: APRESS 2011
ISBN: 1-430-23042-8 (1430230428)
Neue ISBN: 978-1-430-23042-7 (9781430230427)

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Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You´ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

The fundamentals of game development
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform
For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.
Android, the New Kid on the Block
First Steps with the Android SDK
Game Development 101
Android for Game Developers
An Android Game Development Framework
Mr. Nom Invades Android
OpenGL ES: A Gentle Introduction
2D Game Programming Tricks
Super Jumper: A 2D OpenGL ES Game
OpenGL ES: Going 3D
3D Programming Tricks
Droid Invaders: the Grand Finale
Publishing Your Game
What´s Next?
Mario Zechner runs Badlogic Games, a game development shop focused on Android.