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Mark Murphy

Beginning Android 3


1st ed. 2011. xix, 612 S. XIX, 589 p. 254 mm
Verlag/Jahr: APRESS 2011
ISBN: 1-430-23297-8 (1430232978)
Neue ISBN: 978-1-430-23297-1 (9781430232971)

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The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android´s continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3 , you´ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.
The Big Picture
How to Get Started
Your First Android Project
Examining Your First Project
A Bit About Eclipse
Enhancing Your First Project
Rewriting Your First Project
Using XML-Based Layouts
Employing Basic Widgets
Working with Containers
The Input Method Framework
Using Selection Widgets
Getting Fancy with Lists
Still More Widgets and Containers
Embedding The WebKit Browser
Applying Menus
Showing Pop-up Messages
Handling Activity Lifecycle Events
Handling Rotation
Dealing with Threads
Creating Intent Filters
Launching Activities and Sub-Activities
Working with Resources
Defining and Using Styles
Handling Multiple Screen Sizes
Introducing the Honeycomb UI
Using the Action Bar
Fragments
Handling Platform Changes
Accessing Files
Using Preferences
Managing and Accessing Local Databases
Leveraging Java Libraries
Communicating via the Internet
Services: The Theory
Basic Service Patterns
Alerting Users via Notifications
Requesting and Requiring Permissions
Accessing Location-Based Services
Mapping with MapView and MapActivity
Handling Telephone Calls
Fonts
More Development Tools
The Role of Alternative Environments
HTML5
PhoneGap
Other Alternative Environments
Dealing with Devices
Where Do We Go from Here?
Mark Murphy is the founder of CommonsWare and the author of The Busy Coder´s Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."