Neuerscheinungen 2011Stand: 2020-01-07 |
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Mike Smithwick
Pro OpenGL ES for iOS
1st ed. 2011. xiii, 364 S. XIII, 364 p. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2011
ISBN: 1-430-23840-2 (1430238402)
Neue ISBN: 978-1-430-23840-9 (9781430238409)
Preis und Lieferzeit: Bitte klicken
In Pro OpenGL ES for iOS , youŽll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!
OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. YouŽll learn by building this fascinating 3D solar system simulator!
After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries youŽll be using in your own 3D games and the solar system project youŽll build using this book. Through the solar system example project, youŽll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.
By the time you finish Pro OpenGL ES for iOS , youŽll have learned all the skills youŽll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.
Computer Graphics: From then to Now
All That Math Jazz
Building a 3D World
Turning on the Lights
Textures
Will it Blend?
Well-rendered Miscellany
Putting it All Together
Performance ŽnŽ Stuff
OpenGL ES 2, Shaders, and...
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