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Vladimir Silva

Advanced Android 4 Games


1st ed. 2011. xx, 280 S. 300 p. 23,5 cm
Verlag/Jahr: SPRINGER, BERLIN 2011
ISBN: 1-430-24059-8 (1430240598)
Neue ISBN: 978-1-430-24059-4 (9781430240594)

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"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android´s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book.
You´ll definitely have fun, and perhaps you´ll even make some money. Enjoy!
Welcome to Android Gaming
Gaming Tricks:
More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
Efficient Graphics with OpenGL ES 2.0
2D Shooters with OpenGL: Doom-like App for Android
3D Shooters Part I: Quake-like App
3D Shooters Part II: Quake II
Appendix: Deployment and Compilation Tips
Vladimir Silva holds a master´s degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).