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Brian Danchilla

Beginning WebGL for HTML5


1st ed. 2012. xxiii, 356 S. XXIII, 356 p. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2012
ISBN: 1-430-23996-4 (1430239964)
Neue ISBN: 978-1-430-23996-3 (9781430239963)

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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. YouŽll render realistic scenes with advanced lighting models, shadows, blending and textures. YouŽll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.

YouŽll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.

Quickly get up to speed with WebGL
Render realistic scenes
Work faster with frameworks
Improve rendering performance
Setting The Scene
Shaders 101
Textures and Lighting
Increasing Realism
Physics
Fractals, Height Maps, and Particle Systems
Three.js Framework
Productivity Tools
Debugging and Performance
Effects, Tips and Tricks
Afterword: The Future of WebGL
Appendix A: Essential HTML5 and JavaScript
Appendix B: Graphics Refresher
Appendix C: WebGL Spec. Odds and Ends
Appendix D: Additional Resources
Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.