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Robert Chin
Beginning iOS 3D Unreal Games Development
1st ed. 2012. xiii, 400 S. XIII, 400 p. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2012
ISBN: 1-430-24035-0 (1430240350)
Neue ISBN: 978-1-430-24035-8 (9781430240358)
Preis und Lieferzeit: Bitte klicken
The Unreal UDK features Epic´s award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.
Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.
Specifically, this book covers:
UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform
Chapter 1. UDK Overview
Chapter 2. UnrealScript Overview
Chapter 3. Player Controllers, Pawns and Weapons
Chapter 4. UDK Collisions
Chapter 5. UDK Bots
Chapter 6. Sounds, Kismet, and HUD
Chapter 7: Sample Game and Gameplay
Chapter 8. 3d Math Review
Chapter 9. Basic Framework for a 3D Physics Game
Chapter 10. Basic Framework for 3D First Person Shooter Game
Chapter 11. Basic Framework for a Top Down 3D Arcade Shooter Game
Chapter 12. Basic Framework for 3D Third Person Shooter Game
Robert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platform.?He has served as a Unreal UDK consultant and written UDK UnrealScript-based programs for clients, including an entire commercial game coded specifically for the iOS platform.