Neuerscheinungen 2012Stand: 2020-01-07 |
Schnellsuche
ISBN/Stichwort/Autor
|
Herderstraße 10 10625 Berlin Tel.: 030 315 714 16 Fax 030 315 714 14 info@buchspektrum.de |
David Guerineau
Learn GameSalad for iOS
Game Development for iPhone, iPad, and HTML5
1st ed. 2012. xv, 420 S. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2012
ISBN: 1-430-24356-2 (1430243562)
Neue ISBN: 978-1-430-24356-4 (9781430243564)
Preis und Lieferzeit: Bitte klicken
So you have a great idea for an iPhone or iPad game, but you´ve never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You´ll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
A clear, step-by-step approach to GameSalad for the complete beginner
Create fun, complete, and fully functional game projects
An idea to App Store publishing guide
Preparing Your Design Environment
Your First Game from Scratch: The Pong Game
Finishing Pong: Scoring and Game Interaction
Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
Making a Shoot ´Em Up Game: Carrot Invader
Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
Graphics and Sound Effects: Labyrinth
Bonuses, Game Center, and iAd: Break a Wall
Device Internal Clock and Cyclic Movement: Non-Game Apps
Submitting Your Game to the App Store
Introduction to Game Promotion