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Matt Jones, Gary Marsden, Simon Robinson
(Beteiligte)
There´s Not an App for That
Mobile User Experience Design for Life
2014. 448 S. 235 mm
Verlag/Jahr: MORGAN KAUFMANN 2014
ISBN: 0-12-416691-1 (0124166911)
Neue ISBN: 978-0-12-416691-2 (9780124166912)
Preis und Lieferzeit: Bitte klicken
There´s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You´ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they´re used. You´ll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you´ll find plenty of practical pointers and action items to help you in your day-to-day work.
Provides you with new and innovative ways to think about mobile design
Includes future mobile interfaces and interactions, complete with real-world, applied information that teaches you how today´s mobile services can be improved
Illustrates themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the future
1. Introduction
2. From Touch To Feeling
3. Inspired By Food
4. Inspired By Fashion
5. Inspired By Fitness
6. Inspired By Materials
7. From Heads Down To Face On
8. In Your Face Technology
9. In The World Approaches
10. From Clinical To Clutter
11. Inspired By Mass
12. Inspired By Uncertainty
13. From Private And Personal To Public And Performance
14. Mobiles As Props
15. Extravagant Computing
16. From Distanced To Mindful Interaction
17. Designing Mindful Communication Apps
18. Mindfulness Without Apps
19. From Some To All
20. Bringing Things Together
"...a book for practitioners, researchers, and students who want a glimpse at possible futures for mobile app design, or who agree with the authors´ assertion that ´headsdown thinking´ is not the optimal approach for mobile user experience." --Technical Communication
"...focuses on mobile users and tries to determine a good user experience design.The interface should provide a user experience that is more people-oriented rather than technology-oriented...an interesting book and the concept is explained clearly." -- Computing Reviews
"The authors give great examples of inspiration from food, fashion, fitness, and even from mess and uncertainty. They discuss how a design can enhance mindfulness." -- User Experience