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Adrian Dobre, Dev Ramtal
(Beteiligte)
Physics for JavaScript Games, Animation, and Simulations
with HTML5 Canvas
2014. xxiv, 508 S. 182 SW-Abb.,. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2014
ISBN: 1-430-26337-7 (1430263377)
Neue ISBN: 978-1-430-26337-1 (9781430263371)
Preis und Lieferzeit: Bitte klicken
Have you ever wanted to include believable physical
behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and
Simulations teaches you how to incorporate real physics, such as gravity,
friction, and buoyancy, into your HTML5 games, animations, and simulations. It
also includes more advanced topics, such as particle systems, which are
essential for creating effects such as sparks or smoke. The book also addresses
the key issue of balancing accuracy and simplicity in your games and
simulations, and the final chapters provide you with the information and the
code to make the right choice for your project.
Physics for JavaScript
Games, Animation, and Simulations assumes you have a basic knowledge of
JavaScript and HTML5. However, no previous knowledge of physics is
required - only some very basic math skills. The authors present everything from
basic principles to advanced concepts in an approachable way, so you´ll be able
to follow the logic and easily adapt the principles to your own applications.
The book is packed full of practical examples of how you can
apply physics to your own games and applications.
Spring behaviors can be used for anything from tweaking lowrider suspension to
creating cloth simulation; flotation
mechanics enable the simulation of submersibles or dirigibles; you can even create
your own solar system with accurate orbits and gravity. It doesn´t matter if
you´re modeling the Lorentz force in an electromagnetic field or you´re
modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables
you to fill your games and applications with accurate and realistic effects.
Introduction to Physics Programming
JavaScript and HTML5 Canvas
Some Math Background
Basic Physics Concepts
The Laws Governing Motion
Gravity, Orbits, and Rockets
Contact and Fluid Forces
Restoring Forces: Springs and Oscillations
Centripetal Forces: Rotational Motion
Long-Range Forces
Collisions
Particle Systems
Extended Objects
Numerical Integration Schemes, Accuracy, and Scaling
Doing Physics in 3D
Simulation Projects
Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.