Neuerscheinungen 2014Stand: 2020-02-01 |
Schnellsuche
ISBN/Stichwort/Autor
|
Herderstraße 10 10625 Berlin Tel.: 030 315 714 16 Fax 030 315 714 14 info@buchspektrum.de |
Janine Suvak
Learn Unity3D Programming with UnityScript
Unity´s JavaScript for Beginners
1st ed. 2014. XIX, 424 S. 356 SW-Abb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2014
ISBN: 1-430-26586-8 (1430265868)
Neue ISBN: 978-1-430-26586-3 (9781430265863)
Preis und Lieferzeit: Bitte klicken
Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you´ll learn in this book.
Through hands-on examples of common game patterns, you´ll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.
You´ll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.
Chapter 1: Getting Started with Unity
Chapter 2: Game Programming 101
Chapter 3: Making A Simple Scene
Chapter 4: Using Scripts And The GameObject
Chapter 5: Moving The GameObject
Chapter 6: Starting With Coding Physics
Chapter 7: More Physics and Animation
Chapter 8: Particle Emitters and Special Effects
Chapter 9: Game Design And Logic - The Blueprint
Chapter 10: Putting The Pieces Together And Building Your Game
Chapter 11: Enhancing The User Experience: GUI And Sound
Chapter 12: Optimizing and Publishing Your Game
Chapter 13: Where To Go From Here
Born and raised in the San Francisco Bay Area, Janine studied electrical engineering at CalTech and went on to serve in the U.S. military. There she worked with avionics systems before switching to medical school, only to return to the military as a flight surgeon. Her interest in programming began in junior high with the Apple II, and she applied this interest throughout her military career to various projects from the early transition of maintenance parts tracking from paper to computers, writing personnel tracking database systems and proprietary electronic medical records programs before such commercial products were available.After leaving military service, Janine turned her favorite pastime of programming into a full time freelance career, initially developing iOS applications before delving into Android development. Her recent endeavors resulted in winning entries for two of five categories in the Samsung Hope for the Children competition for educational games development, which are to be released later this year. She is particularly interested in 3D games and augmented reality.