Neuerscheinungen 2014Stand: 2020-02-01 |
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Brandon Jones, Peter Lubbers, Colt McAnlis
(Beteiligte)
HTML5 Game Development Insights
1st ed. 2014. xxvi, 476 S. 191 SW-Abb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2014
ISBN: 1-430-26697-X (143026697X)
Neue ISBN: 978-1-430-26697-6 (9781430266976)
Preis und Lieferzeit: Bitte klicken
HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don´t need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it.
The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.
Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
PART 1
1. JavaScript is Not the Language You Think It Is
2. Optimal Asset Loading
3. Performance JavaScript
4. Efficient JavaScript Data Structures
PART 2
5. Faster Canvas Picking
6. Autotiles
7. Leveraging Flash for HTML5
8. Applying Performance Improvement Techniques Used in Old-School Videogames
9. Optimizing WebGL Usage
10. Playing Around with the Gamepad API
PART 3
11. Introduction to WebSockets
12. Multiplayer Real-time Networking
PART 4
13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout
14. Making a Game That Works on Both Mobile and Desktop
15. Better Than Native: 60fps Fullscreen on Mobile
16. Creating Mobile Web Games with Canvas 2D API
17. Faster Map Rendering
PART 5
18. Writing C++ on the Web with Emscripten
19. Making HTML5 Games with TypeScript
20. Best Practices When Implementing the Main Loop
PART 6
21. Using Crunch for Super-compressed WebGL Textures
22. Building a 2D Map Editor in HTML5
23. Building Automated Workflows With NodeJS and Grunt
24. Build a Game with Cocos2d-html5 Library
Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He’s a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall´s school for game development. When he´s not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.