Neuerscheinungen 2014Stand: 2020-02-01 |
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Jeff LaMarche, David Mark, Jack Nutting, Fredrik Olsson, Kim Topley
(Beteiligte)
Beginning iPhone Development
Exploring the iOS SDK
Mitarbeit: Nutting, Jack; Olsson, Fredrik; Mark, David; LaMarche, Jeff; Topley, Kim
2nd ed. 2014. xxii, 771 S. 355 SW-Abb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2014
ISBN: 1-484-20200-7 (1484202007)
Neue ISBN: 978-1-484-20200-5 (9781484202005)
Preis und Lieferzeit: Bitte klicken
The team that brought you the bestselling Beginning iPhone Development , the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with AppleŽs latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).
YouŽll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application.
From there, youŽll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. YouŽll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youŽll learn how to save your data using the iPhone file system. YouŽll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And thereŽs much more!
1. Welcome to the Jungle
2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.