Neuerscheinungen 2014Stand: 2020-02-01 |
Schnellsuche
ISBN/Stichwort/Autor
|
Herderstraße 10 10625 Berlin Tel.: 030 315 714 16 Fax 030 315 714 14 info@buchspektrum.de |
Steffen Itterheim
Learn SpriteBuilder for iOS Game Development
2014. xxi, 456 S. 208 SW-Abb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2014
ISBN: 1-484-20263-5 (1484202635)
Neue ISBN: 978-1-484-20263-0 (9781484202630)
Preis und Lieferzeit: Bitte klicken
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development , experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.
YouŽll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. YouŽll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. YouŽll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3
Ch. 1: Introduction
Ch. 2: Laying the Groundwork
Ch. 3: Controlling and Scrolling
Ch. 4: Physics and Collisions
Ch. 5: Timelines and Triggers
Ch. 6: Menus and Popovers
Part II: Getting Down to Business with SpriteBuilder
Ch. 7: MainScene and GameState
Ch. 8: Selecting and Unlocking Levels
Ch. 9: Physics Joints
Ch. 10: Soft-Body Plastics
Part III: Now YouŽre a SpriteBuilder Pro!
Ch. 11: Audio and Labels
Ch. 12: Visual Effects and Animations
Ch. 13: Porting to Android
Ch. 14: Debugging and Best Practices
Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, heŽs done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.