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Tetsunori Kobayashi, Ramon Lopez-Cozar Delgado (Beteiligte)

Proceedings of the Paralinguistic Information and its Integration in Spoken Dialogue Systems Workshop


Herausgegeben von Lopez-Cozar Delgado, Ramon; Kobayashi, Tetsunori
2011. 2014. xxxiv, 384 S. 50 Tabellen. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; SPRINGER NEW YORK; SPRINGER 2014
ISBN: 1-489-98718-5 (1489987185)
Neue ISBN: 978-1-489-98718-1 (9781489987181)

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This volume includes proceedings articles presented at the Workshop on Paralinguistic Information and its Integration in Spoken Dialogue Systems held in Granada, Spain. The material focuses on the three broad areas of spoken dialogue systems for robotics, emotions and spoken dialogue systems, and Spoken dialogue systems for real-world applications

The workshop proceedings are part of the 3 rd Annual International Workshop on Spoken Dialogue Systems, which brings together researchers from all over the world working in the field of spoken dialogue systems. It provides an international forum for the presentation of research and applications, and for lively discussions among researchers as well as industrialists.
Looking at the Interaction Management with New Eyes - Conversational Synchrony and Cooperation using Eye Gaze.- Interacting with Purpose (and Feeling!): What Neuropsychology and the Performing Arts Can Tell Us About ´Real´ Spoken Language Behaviour.- Accessing Web Resources in Different Languages Using a Multilingual Speech Dialog System.- New Technique for Handling ASR Errors at the Semantic Level in Spoken Dialogue Systems.- Combining Slot-based Vector Space Model for Voice Book Search.- Preprocessing of Dysarthric Speech in Noise Based on CV-Dependent Wiener Filtering.- Conditional Random Fields for Modeling Korean Pronunciation Variation.- An Analysis of the Speech Under Stress Using the Two-Mass Vocal Fold Model.- Domain-Adapted Word Segmentation for an Out-of-Domain Language Modeling.- Analysis on Effects of Text-to-Speech and Avatar Agent in Evoking Users´ Spontaneous Listener´s Reactions.- Development of a Data-driven Framework for Multimodal Interactive Systems.- Multiparty Conversation Facilitation Strategy Using Combination of Question Answering and Spontaneous Utterances.- Conversational Speech Synthesis System with Communication Situation Dependent HMMs.- An Event-Based Conversational System for the Nao Robot.- Towards Learning Human-Robot Dialogue Policies Combining Speech and Visual Beliefs.- JAM: Java-based Associative Memory.- Conversation Peculiarities of People with Different Verbal Intelligence.- Merging Intention and Emotion to Develop Adaptive Dialogue Systems.- All Users Are (Not) Equal - The Influence of User Characteristics on Perceived Quality, Modality Choice and Performance.- Parallel Computing and Practical Constraints when applying the Standard POMDP Belief Update Formalism to Spoken Dialogue Management.- Ranking Dialog Acts using Discourse Coherence Indicator for Language Tutoring Dialog Systems.- On-line detection of task incompletion for spoken dialog systems using utterance and behavior tag N-gram vectors.- Integration of Statistical Dialog Management Techniques to Implement Commercial Dialog Systems.- A Theoretical Framework for a User-Centered Spoken Dialog Manger.- Using probabilistic logic for dialogue strategy selection.- Starting to Cook a Coaching Dialogue System in the Olympus framework.- Performance of an Ad-hoc User Simulation in a Formative Evaluation of a Spoken Dialog System.- Adapting Dialogue to User Emotion - A Wizard-of-Oz study for adaptation strategies.- SpeechEval: A Domain-Independent User Simulation Platform for Spoken Dialog System Evaluation.- Evaluating User-System Interactional Chains for Naturalness-oriented Spoken Dialogue Systems.- Evaluation of Spoken Dialogue System that uses Utterance Timing to Interpret User Utterances.- How context determines perceived quality and modality choice.- Secondary task paradigm applied to the evaluation of multimodal interfaces.- Design and Implementation of a Toolkit for Evaluation of Spoken Dialogue Systems Designed for AmI Environments.- A Dialogue System for Conversational NPCs.- Embedded Conversational Engine for Natural Language Interaction in Spanish.- Adding Speech to a Robotics Simulator.