In recent years computer games played over the internet have become a significant phenomenon. Recent studies show that what players enjoy most about these games is interactions with other players and working together to build a complex social peer-to-peer network. We have developed a framework for a generic software that can imitate a node in such a social network and show that in this environment human players cannot easily identify the software as nonhuman.Daniel Kario earned his Ph.D from Tel Aviv university. He currently works on visualization projects of Bio Mechanic models using commercial game engines.