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Grant Allen
Beginning Android
5. Aufl. 2015. xxv, 411 S. 138 SW-Abb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2015
ISBN: 1-430-24686-3 (1430246863)
Neue ISBN: 978-1-430-24686-2 (9781430246862)
Preis und Lieferzeit: Bitte klicken
Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google´s wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions.
Google´s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you´re not in the game yet, now is your chance!
Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you´ll be creating innovative applications involving multi-touch, multi-tasking, and more! You´ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!
Part I: Get Android and Get Coding!
1. Welcome to Android
2. Ready, Set, Code!
3. Inside Your First Android Project
4. Changing and Improving Your Project
Part II: Activities and the User Interface
5. Layouts and UI Design
6. Android Widgets
7. Containers, Lists, and Adapters
8. Input Methods, Fonts, Menus, and Dialogs
9. The Action Bar
10. The Lifecycle of an Activity
III: A World of Wonderful Devices and Screens
11. Devices of All Sizes
12. Phone Calls!
13. Audio and Sound Support
14. Image and Video Handling
15. A Device of Devices
IV: Working with Resources and Services
16. Working with Files
17. Working with Local Databases
18. Working with Preferences
19. Controlling Security and Permissions
20. More Power from Java Libraries
21. Using External Libraries
22. Calling on Services
23. Generating Notifications
Grant Allen has worked in the IT field for over 20 years, as a CTO, enterprise architect, and database administrator. Grant´s roles have covered private enterprise, academia and the government sector around the world, specialising in global-scale systems design, development, and performance. He is a frequent speaker at industry and academic conferences, on topics ranging from data mining to compliance, and technologies such as databases (DB2, Oracle, SQL Server, MySQL), content management, collaboration, disruptive innovation, and mobile ecosystems like Android. His first Android application was a task list to remind him to finish all his other unfinished Android projects. Grant works for Google, and in his spare time is completing a Ph.D on building innovative high-technology environments. Grant is the author of Beginning DB2, and lead author of Oracle SQL Recipes and The Definitive Guide to SQLite.