## Neuerscheinungen 2017Stand: 2020-02-01 |
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2017. 264 S. 130 ill. 241 mm

Verlag/Jahr: PRINCETON UNIVERSITY PRESS 2017

ISBN: 0-691-16151-8 (0691161518)

Neue ISBN: 978-0-691-16151-8 (9780691161518)

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In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin´s Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you´re grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more.

"Are you a video game enthusiast who is getting tired of being asked How can you waste time on such stuff?´ This book is your answer! Matthew Lane skillfully weaves a tale of how video games can be important tools for teaching mathematics and physics. As a long-time video gamer, I highly recommend Power-Up." - Paul J. Nahin, author of In Praise of Simple Physics

Matthew Lane is a mathematician and cofounder of Rithm, a school for aspiring web developers. He is also the creator of Math Goes Pop!, a blog that explores the interconnections between mathematics and popular culture. He lives in San Francisco.