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Luke Ahearn
3D Game Environments
Create Professional 3D Game Worlds
2nd ed. 2017. 360 S. 229 mm
Verlag/Jahr: TAYLOR & FRANCIS 2017
ISBN: 1-13-892002-9 (1138920029)
Neue ISBN: 978-1-13-892002-6 (9781138920026)
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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas´ Army and worked as a background artist at EA. He has authored several books on game development.