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Magnus Lie Hetland

Beginning Python


From Novice to Professional
3. Aufl. 2017. xxxii, 527 S. 31 SW-Abb., 1 Farbabb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-20029-2 (1484200292)
Neue ISBN: 978-1-484-20029-2 (9781484200292)

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Gain a fundamental understanding of Python´s syntax and features with this up-to-date introduction and practical reference. Covering a wide array of Python-related programming topics, including addressing language internals, database integration, network programming, and web services, you´ll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time.
Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3, Beginning Python also covers advanced topics such as extending Python and packaging/distributing Python applications.

What You´ll Learn

Become a proficient Python programmer by following along with a friendly, practical guide to the language´s key features

Write code faster by learning how to take advantage of advanced features such as magic methods, exceptions, and abstraction

Gain insight into modern Python programming paradigms including testing, documentation, packaging, and distribution

Learn by following along with ten interesting projects, including a P2P file-sharing application, chat client, video game, remote text editor, and more

Who This Book Is For
Programmers, novice and otherwise, seeking a comprehensive introduction to the Python programming language.
Ch. 1 Instant hacking : the basics
Ch. 2 Lists and tuples
Ch. 3 Working with strings
Ch. 4 Dictionaries : when indices won´t do
Ch. 5 Conditionals, loops, and some other statements
Ch. 6 Abstraction
Ch. 7 More abstraction
Ch. 8 Exceptions
Ch. 9 Magic methods, properties, and iterators
Ch. 10 Batteries included
Ch. 11 Files and stuff
Ch. 12 Graphical user interfaces
Ch. 13 Database support
Ch. 14 Network programming
Ch. 15 Python and the Web
Ch. 16 Testing, 1-2-3
Ch. 17 Extending Python
Ch. 18 Packaging your programs
Ch. 19 Playful programming
Ch. 20 Project 1 : instant markup
Ch. 21 Project 2 : painting a pretty picture
Ch. 22 Project 3 : XML for all occasions
Ch. 23 Project 4 : in the news
Ch. 24 Project 5 : a virtual tea party
Ch. 25 Project 6 : remote editing with CGI
Ch. 26 Project 7 : your own bulletin board
Ch. 27 Project 8 : file sharing with XML-RPC
Ch. 28 Project 9 : file sharing II - now with GUI!
Ch. 29 Project 10 : do-it-yourself arcade game Ch. 1 Instant hacking : the basics
Ch. 2 Lists and tuples

Ch. 3 Working with strings

Ch. 4 Dictionaries : when indices won´t do

Ch. 5 Conditionals, loops, and some other statements

Ch. 6 Abstraction

Ch. 7 More abstraction

Ch. 8 Exceptions

Ch. 9 Magic methods, properties, and iterators

Ch. 10 Batteries included

Ch. 11 Files and stuff

Ch. 12 Graphical user interfaces

Ch. 13 Database support

Ch. 14 Network programming

Ch. 15 Python and the Web

Ch. 16 Testing, 1-2-3

Ch. 17 Extending Python

Ch. 18 Packaging your programs

Ch. 19 Playful programming

Ch. 20 Project 1 : instant markup

Ch. 21 Project 2 : painting a pretty picture

Ch. 22 Project 3 : XML for all occasions

Ch. 23 Project 4 : in the news

Ch. 24 Project 5 : a virtual tea party

Ch. 25 Project 6 : remote editing with CGI

Ch. 26 Project 7 : your own bulletin board

Ch. 27 Project 8 : file sharing with XML-RPC

Ch. 28 Project 9 : file sharing II - now with GUI!

Ch. 29 Project 10 : do-it-yourself arcade game

Appendix A : The Short Version

Appendix B : Python Reference