Neuerscheinungen 2017Stand: 2020-02-01 |
Schnellsuche
ISBN/Stichwort/Autor
|
Herderstraße 10 10625 Berlin Tel.: 030 315 714 16 Fax 030 315 714 14 info@buchspektrum.de |
Ben Tyers
Learn RPGs in GameMaker: Studio
Build and Design Role Playing Games
1st ed. 2017. xiii, 318 S. 125 Farbabb. 254 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-22945-2 (1484229452)
Neue ISBN: 978-1-484-22945-3 (9781484229453)
Preis und Lieferzeit: Bitte klicken
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.
Using Learn RPGs in GameMaker: Studio , you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks.
What You´ll Learn
Use the GameMaker: Studio platform to design and build a role playing game
Create a story for game design purposes, using a plot line and defining characters
Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
Master core gameplay elements such as battles, exploration, scoring, and endings
Work with extended gameplay elements such as collectibles, quirks, management, and saving
Employ the various core and extended gameplay elements as appropriate to your RPG
Who This Book Is For
Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.
1. Introduction 2. Alert Text Effect 3. Battle System 4 Boss Character´s Battle 5. Branching Dialogue 6. Coin System Shop 7. CutScene 8. Depth Based Graphics 9. Downloading Bonus Levels From Website 10. Drivable Vehicles 11. Enemy Path Finding 12. Foot Step Sounds 13. Hints & Tips 14. HUD 15. Inventory 16. Invincibility 17. Mini-Quests 18. Multiple Locations 19. Positional Audio 20. Respawn Points 21. Usable Items 22. Weapon Control 23. Zooming 24. Destructible Terrain 25. Dashing 26. Quest Completion 27. Road Builder 28. Character Progression 29. Party Mechanics 30. Day / Night Cycle 31. Puzzle Room 32. Treasure Hunting 33. Card Battle 34. Graphical Effects 35. Random Level Generation 36. Fishing Mini Game 37. Ship Mini Game 38. Dice Rolling 39. Mini Game & Dual View 40. Game End 41. Saving
Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.