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Philip Chu, Allan Fowler
(Beteiligte)
Learn Unity 2017 for iOS Game Development
Create Amazing 3D Games for iPhone and iPad
2. Aufl. 2017. xxi, 440 S. 8 SW-Abb., 340 Farbabb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-23173-2 (1484231732)
Neue ISBN: 978-1-484-23173-9 (9781484231739)
Preis und Lieferzeit: Bitte klicken
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
You´ll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.
What You´ll Learn
How to include iAds
How to integrate Game Center leaderboards and achievements
How to profile and optimize performance Who This Book Is For
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Introduction
- Chapter 1: Getting Started
Prerequisites
Install Unity
Manage Unity
Explore Further
- Chapter 2: A Unity Tour
Bring out the Angry Bots
The Editor Layout
The Inspector View
The Project View
The Hierarchy View
The Scene View
The Game View
The Console View
Explore Further
- Chapter 3: Making a Scene
Create a New Project
The Main Camera
Add a Cube to the Scene
Camera Control
Add a Light
Add a Skybox
Add a Flare
Textures
Explore Further
- Chapter 4: Making It Move: Scripting the Cube
Debug the Script
Make It Rotate
Children of the Cube
Explore Further
- Chapter 5: Let´s Dance! Animation and Sound
Import the Skeletons Pack
Add a Skeleton
Hide the Cubes
Orbit the Skeleton
Make the Skeleton Dance
Make the Skeleton Dance Forever
Watch the Hips
Add a Dance Floor
Add a Shadow (Pro)
Add Music
Explore Further
- Chapter 6: Let´s Roll! Physics and Controls
Make a New Scene
Make a Ball
Customize Collision
Make It Roll
Be the Ball
Explore Further
- Chapter 7: Let´s Bowl! Advanced Physics
Lengthen the Lane
Make Some Pins
Keep Playing
Bowling for Barrels
Add Sounds
Explore Further
- Chapter
8: Let´s Play! Scripting the Game
The Game Rules
Scoring the Game
The Pin Status
The Game Logic
Explore Further
- Chapter 9: The Game GUI
The Scoreboard
The Pause Menu
The Main Page
The Credits Page
The Options Page
The Audio Panel
The Graphics Panel
The System Panel
Explore Further
- Chapter 10: Using Unity iOS
Bring Back the Angry Bots
Test with the Unity Remote
Install Xcode
Customize the Player Settings
Test with the iOS Simulator
Explore Further
- Chapter 11: Building for Real: Device Testing and App Submission
Register as an iOS Developer
The Provisioning Portal
The Xcode Organizer
Build and Run
Prepa
re App Store Graphics
Add an App on iTunes Connect
Explore Further
- Chapter 12: Presentation: Screens and Icons
Bowling for iOS
Scale the GUI
Set the Icon
Set the Splash Screen (Pro)
A Second Splash Screen
Display the Activity Indicator
Script the Activity Indicator
Explore Further
- Chapter 13: Handling Device Input
The Touch Screen
The Accelerometer
The Camera
Explore Further
- Chapter 14: iAd: Banner Ads and I
nterstitial Ads
iTunes Connect
Add a Banner Ad
Add an Interstitial Ad
Track Ad Revenues
Explore Further
- Chapter 15: Optimization
Choose Your Target
Pro le
Optimize Settings
Optimizing GameObjects
Optimize Assets
Optimize Scripts
Optimize Of ine
Final Pro le
Explore Further
- Chapter 16: Where to Go from Here?
More Scripting
Tracking Apps
Promo Codes
More Monetization
Final Words