Neuerscheinungen 2017Stand: 2020-02-01 |
Schnellsuche
ISBN/Stichwort/Autor
|
Herderstraße 10 10625 Berlin Tel.: 030 315 714 16 Fax 030 315 714 14 info@buchspektrum.de |
Julia Naomi Rosenfield Boeira
Lean Game Development
Apply Lean Frameworks to the Process of Game Development
1st ed. 2017. xvii, 150 S. 7 SW-Abb., 36 Farbabb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2017
ISBN: 1-484-23215-1 (1484232151)
Neue ISBN: 978-1-484-23215-6 (9781484232156)
Preis und Lieferzeit: Bitte klicken
Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. YouŽll understand what lean is and how it helps the gaming industry. YouŽll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process.
Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.
What YouŽll Learn
Discover how lean helps the gaming industry
Understand the value of lean over Agile
Apply MVP concepts to gaming industry
Work with basic automated testing for gaming environment
Who This Book Is For
Game developers, artist, designers and project managers
1. Introduction
2. First Steps with Lean
3. An Inception in Practice
4. MVPs- Do We Really Need Them?
5. Generating Hypotheses
6. Test-Driven Development
7. Continuous Integration
8. The World between Design and Build
9. Test, Code, Test
10. Measuring and Analyzing
11. Creating Ideas for Iterating
Appendix A. More About Games
Appendix B. Agile and Lean Techniques and Tools
Appendix C. Engines
Julia Naomi Rosenfield Boeira is a software developer at Thoughtworks and leads VR and AR innovation at their Porto Alegre office in Brazil. She has co-worked in a series of games and has experience with Unity, Unreal, Cry, Panda3D engines, and a bunch of other gaming frameworks. She has published articles about AI development and lean game development, and is a frequent committer to GitHub.