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Marie Foulston, Kristian Volsing (Beteiligte)

Videogames


Design, Play, Disrupt
Herausgegeben von Foulston, Marie; Volsing, Kristian
2018. 208 S. 174 Abb. 240 mm
Verlag/Jahr: V & A PUBLICATIONS 2018
ISBN: 1-85177-940-X (185177940X)
Neue ISBN: 978-1-85177-940-6 (9781851779406)

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A fascinating look at videogames as an art form, with contributions from award-winning designers and creators
Videogames: Design / Play / Disrupt explores the design and culture of videogames since the mid-2000s, investigating groundbreaking contemporary design work, creative and rebellious player communities, and the political conversations that define this movement.

A star-studded cast of contributors consider a variety of games, from blockbusters like The Last of Us and Splatoon and cultural phenomena such as Minecraft to less-mainstream productions like Consume Me, which tackles the difficult issues of body image and extreme dieting. Canadian academic and minimalist games designer Pippin Barr addresses violence in videogames through his work on A Series of Gunshots ; Kat Brewster discusses the creation of fan art and fan fiction in relation to the multiplayer first-person shooter Overwatch ; and the phenomenon of community and cosplay is explored by Philippa Warr through League of Legends and the 2017 world finals in Beijing. It also features rarely seen material including designers´ notebooks, concept art, prototypes and the artistic inspirations behind games such as Journey , Kentucky Route Zero and No Man´s Sky .

Published to accompany a major exhibition at the Victoria and Albert Museum, London, in Fall 2018, this is truly a landmark publication, bringing videogames into the mainstream of cultural criticism and placing them alongside more conventional mediums of creative expression.
006 DIRECTOR´S FOREWORD, Tristram Hunt
010 INTRODUCTION, Marie Foulston and Kristian Volsing
012 THE ROAD TO JOURNEY, Jordan Erica Webber
032 STREET STYLE IN SPLATOON, Gita Jackson
044 STORYTELLING ON SUMMONER´S RIFT, Philippa Warr
058 PUSHING BUTTONS, Marie Foulston
066 A POUND OF FLESH, Seth Killian
080 CONSIDER THE GUNSHOT, Pippin Barr
088 THE REALTIME ART MANIFESTO: 12 YEARS LATER, Auriea Harvey and Micha‰l Samyn
098 HOW TO GET LOST IN A CAVE, Jake Elliot, Tamas Kemenczy and Ben Babbitt
112 TO THE EDGE OF THE UNIVERSE: THE LAST OF US AND THE POST-APOCALYPSE, Darran Anderson
126 SKIN IN THE GAME, Evan Narcisse
138 PROTOTYPING PERSONAL EXPERIENCE, Jenny Jiao Hsia
148 A CONVERSATION ON SEX AND INTIMACY IN GAMES, Nina Freeman and Robert Yang
160 WHO WATCHES THE OVERWATCHMEN, Kat Brewster
170 MADE IN MINECRAFT, Alex Wiltshire
188 SCI-FI DREAMS AND PROCEDURAL WORLDS, Kristian Volsing
204 CONTRIBUTORS / ACKNOWLEDGEMENTS